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Configurations

All RaytraceAntiXray configurations.


World Filter

World filter is a powerful feature that allows you to configure which worlds the anti-xray will be applied to.

# The world filters to be used by the anti-xray.
# When any of the world filters match, the configuration will be used.
worldFilters:
- '*'

Syntax

The world filter syntax is very simple, read the following table to understand how it works.

Normal name matching will match any world with the name matching the filter.

worldFilters:
- 'world'
- 'world1'
world, world1world_nether, other_worlds

Config Type

The configuration type has split into two types.

  1. DEFAULT - The default configuration type, this configuration has lower priority than the custom configuration.
  2. CUSTOM - The custom configuration type.

When looking up a configuration for a world, it will first look for the custom configuration, then the default configuration.


Files Structure

raytraced-antixray
├── config (world configuration directory)
│ └── default-overworld.yml
│ └── default-nether.yml
│ └── default-the-end.yml
| └── sample.yml
├── config.yml
|
raytraced-entity-culling
├── config (world configuration directory)
│ └── default.yml
│ └── sample.yml
├── config.yml
|
raytraced-tile-culling
├── config (world configuration directory)
│ └── default.yml
│ └── sample.yml

Directories

  • custom - Custom configuration directory.
    • This directory will store every custom world configuration directory.
    • Any worlds with name matching the XXX.yml will be automatically selected.

Files

Core

raytraced-antixray/config/default-overworld.yml
default-overworld.yml
# This is the default config for the overworld,
# Should anti-xray be enabled?
enabled: true
# The minimum block height to execute anti xray.
minBlockHeight: -64
# The maximum block height to execute anti xray.
maxBlockHeight: 64
# Maximum chunk load per tick.
maxChunkLoadPerTick: 20
# The maximum raytrace distance.
maxRaytraceDistance: 64.0
# The block update radius when world interaction happens.
updateRadius: 2
# The delay to start raytracing after the player joins the server / teleport / world change.
raytraceDelay: 10
# The amount of threads to be used to execute the obfuscation.
obfuscateThreads: 2
# The amount of threads to be used to execute the raytracing.
raytraceThreads: 4
# The raytrace ticking rate for each player. (in ticks, 1 ticks = 50ms)
raytraceRate: 1
# Should the newly placed block in loaded chunks be raytraced?
# The term 'loaded chunk' means the chunk that is loaded by the player's client.
# Not the server's chunk loading.
# This feature is useful to prevent the player from using x-ray by another player's block placement.
# However, this feature will be a bit more resource-intensive.
tracePlacedBlock: true
# Should stop raytracing the block when the player reveals it?
revealStopRaytracing: false
# Should support third person view for the raytracing?
supportThirdPerson: true
# The blocks to be obfuscated.
obfuscateBlocks:
- DIAMOND_ORE
- EMERALD_ORE
- GOLD_ORE
- IRON_ORE
- LAPIS_ORE
- REDSTONE_ORE
- COAL_ORE
- COPPER_ORE
- DEEPSLATE_COAL_ORE
- DEEPSLATE_COPPER_ORE
- DEEPSLATE_DIAMOND_ORE
- DEEPSLATE_EMERALD_ORE
- DEEPSLATE_GOLD_ORE
- DEEPSLATE_IRON_ORE
- DEEPSLATE_LAPIS_ORE
- DEEPSLATE_REDSTONE_ORE
# The material to replace the obfuscated blocks.
replacementBlocks:
0: STONE
-64: DEEPSLATE
# The fake structures to be generated within the world,
# It contains several features such as fake ores,
# The goal is to mislead the cheaters.
fakeConfig:
# The fake ores to be generated within the world.
ores:
- block: COAL_ORE
replace: STONE
veinCount: 10
veinSize: 16
minHeight: 0
maxHeight: 128
- block: IRON_ORE
replace: STONE
veinCount: 10
veinSize: 8
minHeight: 0
maxHeight: 64
- block: GOLD_ORE
replace: STONE
veinCount: 2
veinSize: 8
minHeight: 0
maxHeight: 32
- block: REDSTONE_ORE
replace: STONE
veinCount: 8
veinSize: 7
minHeight: 0
maxHeight: 16
- block: LAPIS_ORE
replace: STONE
veinCount: 1
veinSize: 6
minHeight: 0
maxHeight: 32
- block: DIAMOND_ORE
replace: STONE
veinCount: 1
veinSize: 7
minHeight: 0
maxHeight: 16
- block: EMERALD_ORE
replace: STONE
veinCount: 1
veinSize: 1
minHeight: 0
maxHeight: 32
- block: COPPER_ORE
replace: STONE
veinCount: 20
veinSize: 8
minHeight: 0
maxHeight: 64
- block: DEEPSLATE_COAL_ORE
replace: DEEPSLATE
veinCount: 5
veinSize: 16
minHeight: -64
maxHeight: 0
- block: DEEPSLATE_IRON_ORE
replace: DEEPSLATE
veinCount: 5
veinSize: 8
minHeight: -64
maxHeight: 0
- block: DEEPSLATE_GOLD_ORE
replace: DEEPSLATE
veinCount: 2
veinSize: 8
minHeight: -64
maxHeight: 0
- block: DEEPSLATE_REDSTONE_ORE
replace: DEEPSLATE
veinCount: 4
veinSize: 7
minHeight: -64
maxHeight: 0
- block: DEEPSLATE_LAPIS_ORE
replace: DEEPSLATE
veinCount: 1
veinSize: 6
minHeight: -64
maxHeight: 0
- block: DEEPSLATE_DIAMOND_ORE
replace: DEEPSLATE
veinCount: 1
veinSize: 7
minHeight: -64
maxHeight: 0
- block: DEEPSLATE_EMERALD_ORE
replace: DEEPSLATE
veinCount: 1
veinSize: 1
minHeight: -64
maxHeight: 0
- block: DEEPSLATE_COPPER_ORE
replace: DEEPSLATE
veinCount: 20
veinSize: 8
minHeight: -64
maxHeight: 0

Entity Culling

raytraced-entity-culling/config/default.yml
default-overworld.yml
# This is the default config for the overworld,
# Should entity culling be enabled?
enabled: true
# The maximum distance to execute entity culling.
maxDistance: 64.0
# The bounding box expand for entity culling.
boundingBoxExpansion: 0.5
# The raytrace ticking rate for each player. (in ticks, 1 ticks = 50ms)
raytraceRate: 1
# Use Paper track entity & untrack entity events to track entities.
# This is more efficient than the default method which scans nearby entities.
usePaperEvents: true
# The entity types to be culled.
# List of entity types: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
entityTypes:
- PLAYER
- ENDERMAN
- BLAZE
- WITCH
- MINECART
- MINECART_CHEST
- MINECART_FURNACE
- MINECART_MOB_SPAWNER
- MINECART_TNT
- ITEM_FRAME
- GLOW_ITEM_FRAME
- PAINTING
- PRIMED_TNT
# The special settings for each entity type for entity culling.
specials:
# Should the player only be sneaking to be culled?
# This is due to player having a name tag, which is still visible when blocked by blocks.
playerOnlySneaking: true
# The update rate for each entity type for entity culling.
updateRate:
# The default rate for all entities.
defaultRate: 3
# The rate when viewer is moving.
movingRate: 1
# The rate when target is a player.
playerRate: 1
# The rate when target is a projectile.
projectileRate: 1

Tile Culling

raytraced-tile-culling/config/default.yml
default-overworld.yml
# This is the default config for the overworld,
# Should tile culling be enabled?
enabled: true
# The replacement block for the obfuscated blocks.
replacementBlock: AIR
# The blocks that should be added to tile culling raytracing.
tileEntities:
- BEACON
- BREWING_STAND
- CHEST
- COMMAND_BLOCK
- STRUCTURE_BLOCK
- COMPARATOR
- CONDUIT
- DAYLIGHT_DETECTOR
- DISPENSER
- DROPPER
- ENCHANTING_TABLE
- END_PORTAL_FRAME
- FURNACE
- LECTERN
- HOPPER
- JUKEBOX
- NOTE_BLOCK
- REPEATER
- TRAPPED_CHEST
- CRAFTING_TABLE
- BARREL
- BELL
- JIGSAW
- BEEHIVE
- SCULK_SENSOR
- CALIBRATED_SCULK_SENSOR
- SCULK_CATALYST
- SCULK_SHRIEKER
- CHISELED_BOOKSHELF
- DECORATED_POT
- SMOKER
- BLAST_FURNACE
- CRAFTER
- SPAWNER
- TRIAL_SPAWNER
- PISTON
- SHULKER_BOX
- SIGN
- BANNER
- HEAD
- BED
# The minimum block height for tile culling.
minBlockHeight: -64
# The maximum block height for tile culling.
maxBlockHeight: 320